Slow (Recharge 5-6): The golem targets one or more creatures it can see within 10 ft. Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Magic Weapons: The golem's weapon attacks are magical.Īctions Multiattack: The golem makes two slam attacks. Magic Resistance: The golem has advantage on saving throws against spells and other magical effects. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! Traits Immutable Form: The golem is immune to any spell or effect that would alter its form. Subclasses, backgrounds, feats, items, monsters, spells, and otherĬontent available on Roll20. These D&D 5E Free Basic Rules only contain a fraction of the races,